#ifndef _IMAGE__H
#define _IMAGE__H

#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include <string>

SDL_Surface *load_image(std::string filename);
SDL_Surface *load_bmp(std::string filename);
void apply_surface(int x, int y, SDL_Surface* src, SDL_Surface* dest);
void DrawBlank(int x, int y);

#endif
